- The Freeform Universal DIY Gaming Engine
FUDGE in Brief
(paraphrased from the FUDGE rules)
FUDGE (the Freeform Universal Do-it-yourself Gaming
Engine) is a unique role-playing game. It has some interesting aspects,
including many new concepts in role-playing gaming:
- No fixed attributes. The GM chooses appropriate
attributes depending on taste and genre played. Many sample attributes
- FUDGE is a skill-driven system. Skills can also
be defined by the GM, anywhere from finely defined individual skills to
broadly defined skill groups. The choice is yours, even to mixing as you
- Attributes and skills are word-based, making it easy to
determine how good any given character is at anything. You'll never hear
players say, "I'm a level (or skill) 14 Fighter." Instead, they'll
simply say, "I'm a Great swordsman!" The scale (from worst to best) is:
Non-Existent - Terrible - Poor - Mediocre - Fair
(average) - Good - Great - Superb - Legendary.
- Inborn gifts and faults can be created and described by
individual players, being as brief or lengthy as the player desires.
Many examples are provided to get you started.
- Due to the word-based system, any campaign world or
adventure written in FUDGE can be translated painlessly to any other system -
and vice versa. This makes FUDGE extremely useful as the "universal
translator" of gaming systems.
- A simple action resolution system allows players to
know how well they performed an individual action - in words. Rules for
six-sided dice, percentile dice, and special FUDGE dice are included. FUDGE
can also be run without dice, or diceless, if desired.
- You can integrate other role-playing rules with FUDGE.
If an existing game has a brilliant game mechanism in an otherwise lacklustre
set of rules, you can easily import the brilliance into FUDGE without bringing
along the mediocrity. Do you like the way game X handles psychic powers,
game Y combat, and game Z sanity? Use them all freely with FUDGE.
- The GM is given options to help her customize FUDGE
toward either a realistic or an "epic" (or "legendary" or "cinematic")
campaign. Any genre can be played at any point between these opposing
stances of realistic vs. legendary.
- The basic rules can be copied and given away legally.
In fact, any publisher can publish FUDGE rules and add their own world
backgrounds and adventures - see the Legal Notice for details.
- If you are thinking of designing your own home rules
RPG, simply reading FUDGE can provide an excellent introduction to what you
need to consider as a game designer.
FUDGE is specifically for people who want a good bedrock
to build their own system on. It provides the building blocks you need to
customize your own rules. If you haven't found a commercial role- playing game
that suits your needs exactly, then FUDGE may be what you're looking for. If you
have created a great game setting (or translated one from fiction), but no other
game system's rules seem to do it justice, perhaps FUDGE can help you.
To The FUDGE Website
FUDGE is a role-playing game written by Steffan O'Sullivan, with extensive input from the Usenet community of rec.games.design. The basic rules of FUDGE are available on the internet via anonymous ftp at ftp.csua.berkeley.edu, and in book form or on disk from Grey Ghost Games, P.O. Box 838, Randolph, MA 02368. They may be used with any gaming genre. While an individual work derived from FUDGE may specify certain attributes and skills, many more are possible with FUDGE. Every Game Master using FUDGE is encouraged to add or ignore any character traits. Anyone who wishes to distribute such material for free may do so - merely include this ABOUT FUDGE notice and disclaimer (complete with FUDGE copyright notice). If you wish to charge a fee for such material, other than as an article in a magazine or other periodical, you must first obtain a royalty-free license from the author of FUDGE, Steffan O'Sullivan, P.O. Box 465, Plymouth, NH 03264.